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Cola500

[0.5.1] gisrunning == 1 (game crash + video)

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DESCRIPTION OF BUG:

Video report on performance issues that ended with the game crashing with the error "gisrunning == 1". The game session lasted about 13 minutes.

I displayed the FPS sensors, frame time, CPU utilization, reading / writing the hard disk with the game.

VIDEO — https://youtu.be/gGupP1y477k

GAME BUILD ID: 3705486

STEPS TO REPRODUCE (required): After a fierce fight, I wanted to be reborn on the spot, as the window popped up with an error and one button "OK". After pressing the button, the game crashed.

SYSTEM SPECIFICATIONS:

AMD 2600X (stock),

RAM 32Gb@3200 (stock),

RX 580 8Gb Nitro+@adrenalin-2019-19.4.1-Apr1 (stock),

Windows 10 ver.1809 (17763.404)

2019.04.04-21.25_Moment.jpg

UE4Minidump-59193.dmp

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In the screenshot, the translation error in the graph of RAM.

It should be: "Busy", "Available", Busy in a swap ".

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