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6 Guns that could enhance WW3 - Assault Rifles

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Hey folks, time for the last "Guns that can enhance WW3" post and this time we're covering the plentiful Assault Rifles. I saved these for last since we already had so many Assault Rifles in the game and so few of every other type of weapon. I felt it was better to cover all the other categories of weapons first before finally touching this one. Early on I was asking myself; what will I do when I get to Assault Rifles? We already have eight with a ninth on the way... Then of course being surprised later with a 10th in the form of the SA80 being added to the PTE...

So, ten Assault Rifles to be in the game and this list needing to be completed for the sake of completion later on, here we are...To be honest, at this point we're going to be really stretching out the differences between the weapons and will at some point just start seeing assault rifles added in just for the sake of adding them in. Ragir suggested I just list five Assault Rifles and well...he might sigh a little because I found six, though the sixth one I'm not entirely sure on because I think it will be a bit of a balance nightmare for the devs and while the weapon is very popular in video games, the weapon itself in real life hasn't been adopted by any military except it's home country, but even that is in a very limited quantity, and production of the weapon ended in 2008. But, this is not a wishlist and regardless of my feelings on the matter of it, the weapon will still be on the list at #6. Overall there is going to be a lot of old faces in this post with at least 1 newer face on the block. But, these weapons have proven their ability to truly be different in some viable form when compared to other firearms of the same general type for WW3.

So, lets get started in the usual fashion of - Before we can talk about what could be added to the game, we must first see what has already been added to the game.

Current Assault Rifles we have in-Game

AK-15

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" Specialist rifle of the Russian military chambered for the 7.62 bullet. High damage with a lower rate of fire and considerable recoil." - WW3 description

Real Life Stats

  • Origin: Russia
  • Weight: 3.3 KG or 7.28 LB
  • Recoil: N/A
  • Spread: N/A
  • Reload time: Depends on the Shooter
  • RPM: 700
  • Calibers: 7.62×39mm
  • Muzzle Velocity: 715m/s or 2,345ft/s
  • Ammunition Capacity: 30 - 40+1 round Magazines
  • Effective firing range: 500 - 600 Meters or 546 - 656 Yards
  • Maximum firing range: 800 Meters or 874 Yards
  • Info 1: https://en.wikipedia.org/wiki/AK-12
  • Info 2: https://guns.fandom.com/wiki/AK-12

In-game Stats

  • Weight: 16.5
  • Recoil: 0.74
  • Spread: 0.26
  • Reload time: 3.1s
  • RPM: 620
  • Caliber: 7.62x39mm
  • Muzzle Velocity: 720m/s
  • Ammunition Capacity: 30+1
  • Top Damage Range: 0-130m
  • Damage Drop off Range: 131m+

VEPR AK-74 or VEPR

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"Russian Assault rifle based on the VEPR platform, chambered in the 5.45x39. Balanced weapon with good damage and rate of fire but lacking in precision" - WW3 description

Real Life Stats

  • Origin: Russia
  • Weight:  3.0 KG or 6.8 LB
  • Recoil: N/A
  • Spread: N/A
  • Reload time: Depends on the Shooter
  • RPM: 600-650
  • Calibers: 5.45x39
  • Muzzle Velocity: 880-900m/s or 2,887 - 2,952ft/s
  • Ammunition Capacity: 30 - 60+1 round Magazines
  • Effective firing range: 500 - 800 Meters or 546 - 874 Yards
  • Maximum firing range: 3,150 Meters or 3,444
  • Info 1: https://en.wikipedia.org/wiki/AK-74
  • Info 2: https://guns.fandom.com/wiki/AK-74

In-game Stats

  • Weight: 14.5
  • Recoil: 0.71
  • Spread: 0.28
  • Reload time: 4.2s
  • RPM: 670
  • Caliber: 5.45x39mm
  • Muzzle Velocity: 880m/s
  • Ammunition Capacity: 30+1
  • Top Damage Range: 0-105m
  • Damage Drop off Range: 106m+

MSBS-B

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"Bullpup variant of the Polish MSBS rifle, chambered for the powerful, short-ranged .300 Blackout round. Compact weapon with good stopping power at the cost of a lower rate of fire and heavy recoil." - WW3 description

Real Life Stats

In-game Stats

  • Weight: 15.5
  • Recoil: 0.74
  • Spread: 0.22
  • Reload time: 2.7s
  • RPM: 621
  • Caliber: .300 Blackout
  • Muzzle Velocity: 675m/s
  • Ammunition Capacity: 30+1
  • Top Damage Range: 0-30m
  • Damage Drop off Range: 31m+

MSBS-K

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"Freshly introduced rifle of the Polish army, chambered for the 5.56 NATO bullet. Versatile gun with moderate recoil and accuracy." - WW3 description

Real Life Stats

In-game Stats

  • Weight: 16.1
  • Recoil: 0.71
  • Spread: 0.25
  • Reload time: 3.2s
  • RPM: 721
  • Caliber: 5.56x45mm
  • Muzzle Velocity: 890m/s
  • Ammunition Capacity: 30+1
  • Top Damage Range: 0-90m
  • Damage Drop off Range: 91m+

M416

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"Modern German rifled favored by spec ops units worldwide, chambered in 5.56 NATO. Exceptional accuracy with significant recoil and increased weight." - WW3 description

Real Life Stats

In-game Stats

  • Weight: 16.3
  • Recoil: 0.83
  • Spread: 0.2
  • Reload time: 4.0s
  • RPM: 660
  • Caliber: 5.56x45mm
  • Muzzle Velocity: 917m/s
  • Ammunition Capacity: 30+1
  • Top Damage Range: 0-90m
  • Damage Drop off Range: 91m+

G36

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"Standard rifle of the German military, chambered in 5.56 NATO. Lightweight with high rate of fire but lacks precision." - WW3 description

Real Life Stats

In-game Stats

  • Weight: 15.8
  • Recoil: 0.74
  • Spread: 0.28
  • Reload time: 3.1s
  • RPM: 750
  • Caliber: 5.56x45mm
  • Muzzle Velocity: 750m/s
  • Ammunition Capacity: 30+1
  • Top Damage Range: 0-90m
  • Damage Drop off Range: 91m+

Beryl M762

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"The workhorse rifle of the Polish military, this version is chambered for the 7.62 bullet. High damage and decent all-around handling but lacks precision and kicks like a mule." - WW3 description

Real Life Stats

In-game Stats

  • Weight: 15.1
  • Recoil: 0.83
  • Spread: 0.3
  • Reload time: 3.1
  • RPM: 600
  • Caliber: 7.62x39mm
  • Muzzle Velocity: 940m/s
  • Ammunition Capacity: 30+1
  • Top Damage Range: 0-105m
  • Damage Drop off Range: 106m+

Ak Alfa or Alpha

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"Experimental development of the AK platform of Israeli origin, chambered in 7.62. High Damage and low rate of fire paired with low vertical and high horizontal recoil." - WW3 description

Real Life Stats

In-game Stats

  • Weight: 17.8
  • Recoil: 0.72
  • Spread: 0.3
  • Reload time: 2.85s
  • RPM: 570
  • Caliber: 7.62x39mm
  • Muzzle Velocity: 740m/s
  • Ammunition Capacity: 30+1
  • Top Damage Range: 0-130m
  • Damage Drop off Range: 131m+

M4

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"Standard issue assault rifle of the US Army, chambered in 5.56. A balanced weapon with good all around performance, it can handle most situtations well but will be easily outperformed by more specialized guns." - WW3 description

Real Life Stats

In-game (PTE) Stats

  • Weight: 16.99
  • Recoil: 0.6
  • Spread: 0.3
  • Reload time: 1.0s
  • RPM: 740
  • Caliber: 5.56x45mm
  • Muzzle Velocity: 910m/s
  • Ammunition Capacity: 30+1
  • Top Damage Range: 0-90m
  • Damage Drop off Range: 91m+

SA80

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"A versatile British weapons platform chambered in 5.56 NATO. High rate of fire and good accuracy make it perform well in a multitude of different roles and configurations, but it comes at the cost of significant weight and recoil." - WW3 description

Real Life Stats

In-game (PTE) Stats

  • Weight: 17.94
  • Recoil: 0.88
  • Spread: 0.27
  • Reload time: 3.1s
  • RPM: 770
  • Caliber: 5.56x45mm
  • Muzzle Velocity: 940m/s
  • Ammunition Capacity: 30+1
  • Top Damage Range: 0-90m
  • Damage Drop off Range: 91m+

With all of this information in hand it's time to get to the real fun of the post with the new weapon suggestions. Much like all of my other posts of Weapons that could enhance WW3, I will be using the colors Green to indicate where a gun is better, Red where a gun is worse, Yellow where a gun is even or competitive.

A friendly final reminder folks -  When I'm suggesting/comparing weapons, I'm basing my comparisons for a "stock" weapon in game against another stock weapon in game. If I try to do stats for every customization option, I would have never finished any of these posts. The Developers get the final say in the balance stats anyways, so take my proposed stats as more of a suggestion for a general direction the weapon should be designed towards as I cannot actually test these stats to confirm balance or imbalance.

Assault Rifles that could enhance WW3

#1. FAMAS G2

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- The FAMAS stands for Fusil d’Assaut de la Manufacture d’Armes de St-Etienne (Assault Rifle by St-Etienne Arms Factory) and currently serves as France's standard issue service rifle till the HK416F (A variant of the HK416) has been supplied in the desired numbers to the French Military, at which point only the French Nation Guard and domestic Police units will be armed with the FAMAS.

Real Life Stats

  • Origin: France
  • Weight: 3.61 KG or 7.95 LB
  • Recoil: N/A
  • Spread: N/A
  • Reload time: Depends on the shooter
  • RPM: 1,000 - 1,100
  • Calibers: 5.56x45mm NATO
  • Muzzle Velocity: 925m/s or 3,034ft/s
  • Ammunition Capacity: 30 Round Detachable Box Magazine
  • Special Feature: Semi, 3-Round Burst, and Fully Automatic fire modes.
  • Effective Range: 450 Meters or 492 Yards
  • Maximum Range: 3,200 Meters or 3499 Yards
  • Info 1: https://en.wikipedia.org/wiki/FAMAS
  • Info 2: https://modernfirearms.net/en/bez-rubriki-en/famas-eng/

Proposed in-game Stats & Comparison Stats

  • Weight: 15.86 vs. AK15 (16.5) - VEPR (14.5) - MSBS-B (15.5) - MSBS-K (16.1) - M416 (16.3) - G36 (15.8) - Beryl M762 (15.1) - Alpha (17.8) - M4 (16.99) - SA80 (17.94)
  • Recoil: 0.93 vs. AK15 (0.74) - VEPR (0.71) - MSBS-B (0.74) - MSBS-K (0.71) - M416 (0.83) - G36 (0.74) - Beryl M762 (0.83) - Alpha (0.72) - M4 (0.6) - SA80 (0.88)
  • Spread: 0.30 vs. AK15 (0.26) - VEPR (0.25) - MSBS-B (0.22) - MSBS-K (0.25) - M416 (0.2) - G36 (0.28) - Beryl M762 (0.3) - Alpha (0.3) - M4 (0.3) - SA80 (0.27)
  • Reload time: 3.1s vs. AK15 (3.1s) - VEPR (4.2s) - MSBS-B (2.7s) - MSBS-K (3.2s) - M416 (4.0s) - G36 (3.1s) - Beryl M762 (3.1s) - Alpha (2.85s) - M4 (1.0s) - SA80 (3.1s)
  • RPM: 900 vs. AK15 (620) - VEPR (670) - MSBS-B (621) - MSBS-K (721) - M416 (660) - G36 (750) - Beryl M762 (600) - Alpha (570) - M4 (740) - SA80 (770)
  • Caliber5.56x45 vs. AK15 (7.62x39) - VEPR (5.45x39) - MSBS-B (.300) - MSBS-K (5.56x45) - M416 (5.56x45) - G36 (5.56x45) - Beryl M762 (7.62x39) - Alpha (7.62x39) - M4 (5.56x45) - SA80 (5.56x45)
  • Muzzle Velocity: 900 vs. AK15 (620) - VEPR (880) - MSBS-B (675) - MSBS-K (890) - M416 (917) - G36 (750) - Beryl M762 (940) - Alpha (740) - M4 (910) - SA80 (940)
  • Ammunition Capacity: 30+1 vs. AK15 (30+1) - VEPR (30+1) - MSBS-B (30+1) - MSBS-K (30+1) - M416 (30+1) - G36 (30+1) - Beryl M762 (30+1) - Alpha (30+1) - M4 (30+1) - SA80 (30+1)
  • Top Damage Range: 0-90 vs. AK15 (0-130) - VEPR (0-105) - MSBS-B (0-30) - MSBS-K (0-90) - M416 (0-90) - G36 (0-90) - Beryl M762 (0-105) - Alpha (0-130) - M4 (0-90) - SA80 (0-90)
  • Damage Drop off Range: 91+ vs. vs. AK15 (131+) - VEPR (106+) - MSBS-B (31+) - MSBS-K (91+) - M416 (91+) - G36 (91+) - Beryl M762 (106+) - Alpha (131+) - M4 (91+) - SA80 (91+)

- If added to the game, the FAMAS should serve as the fastest full auto Assault Rifle with a rather adaptable nature to it, but lending itself more towards close to medium range engagements. If the SA80 has proven to be a nightmare for some players that do not know how to properly handle it's full auto fire, then the FAMAS should be their personal hell going 130 RPMs faster sort of speak. Users of the FAMAS should need to prepare to reload regularly with limited magazine capacity options.

But, what if the player was willing to give up that blistering RPM for something lighter, more center of the field, limited higher magazine capacity options, and no burst fire mode?...

#2. AUG A3

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- While credited for having a revolutionary design, the Steyr AUG is regularly confused for being the very first Bullpup weapon, when in fact the British Enfield EM-2 & Soviet TKB-408 had a good 25-30 years of concept design over the AUG and other little bits of misinformation hang around this weapon. However, what the AUG is for a fact though is that of a clever design that took many general design ideas, improved upon them, and eventually lead to it becoming the most successful bullpup rifle sold in the global market. Several nations have adopted it into their armed forces aside from Austria. Ireland, Australia, Saudi Arabia, Oman, Malaysia, and Pakistan are just a few of the Nations that have picked up this popular rifle.

Real Life Stats

  • Origin: Austria
  • Weight: 3.8 KG or 8.3 LB
  • Recoil: N/A
  • Spread: N/A
  • Reload time: Depends on the shooter
  • RPM: 680 - 750
  • Calibers: 5.56x45mm NATO, .300 BLK (unconfirmed), and 9x19 Parabellum
  • Muzzle Velocity: 715 - 890m/s or 2,345 - 2,919 ft/s
  • Ammunition Capacity: 30 - 42 round detachable box magazine (5.56x45mm NATO.) 25 - 32 round MPi 69 box magazine (9x19 Parabellum)
  • Special Feature: Modifiable Fire Selector (aka the Weapon's fire modes can be changed to the user's desires)
  • Effective Range: 300 Meters or 328 Yards
  • Maximum Range: 2,700 Meters or 2952 Yards
  • Info 1: https://modernfirearms.net/en/assault-rifles/austria-assault-rifles/steyr-aug-eng/
  • Info 2: https://guns.fandom.com/wiki/Steyr_AUG

Proposed in-game Stats & Comparison Stats

  • Weight: 12.60 vs. AK15 (16.5) - VEPR (14.5) - MSBS-B (15.5) - MSBS-K (16.1) - M416 (16.3) - G36 (15.8) - Beryl M762 (15.1) - Alpha (17.8) - M4 (16.99) - SA80 (17.94)
  • Recoil: 0.86 vs. AK15 (0.74) - VEPR (0.71) - MSBS-B (0.74) - MSBS-K (0.71) - M416 (0.83) - G36 (0.74) - Beryl M762 (0.83) - Alpha (0.72) - M4 (0.6) - SA80 (0.88)
  • Spread: 0.25 vs. AK15 (0.26) - VEPR (0.25) - MSBS-B (0.22) - MSBS-K (0.25) - M416 (0.2) - G36 (0.28) - Beryl M762 (0.3) - Alpha (0.3) - M4 (0.3) - SA80 (0.27)
  • Reload time: 4.5s vs. AK15 (3.1s) - VEPR (4.2s) - MSBS-B (2.7s) - MSBS-K (3.2s) - M416 (4.0s) - G36 (3.1s) - Beryl M762 (3.1s) - Alpha (2.85s) - M4 (1.0s) - SA80 (3.1s)
  • RPM: 680 vs. AK15 (620) - VEPR (670) - MSBS-B (621) - MSBS-K (721) - M416 (660) - G36 (750) - Beryl M762 (600) - Alpha (570) - M4 (740) - SA80 (770)
  • Caliber: 5.56x45 vs. AK15 (7.62x39) - VEPR (5.45x39) - MSBS-B (.300) - MSBS-K (5.56x45) - M416 (5.56x45) - G36 (5.56x45) - Beryl M762 (7.62x39) - Alpha (7.62x39) - M4 (5.56x45) - SA80 (5.56x45)
  • Muzzle Velocity: 750 vs. AK15 (620) - VEPR (880) - MSBS-B (675) - MSBS-K (890) - M416 (917) - G36 (750) - Beryl M762 (940) - Alpha (740) - M4 (910) - SA80 (940)
  • Ammunition Capacity: 30+1 vs. AK15 (30+1) - VEPR (30+1) - MSBS-B (30+1) - MSBS-K (30+1) - M416 (30+1) - G36 (30+1) - Beryl M762 (30+1) - Alpha (30+1) - M4 (30+1) - SA80 (30+1)
  • Top Damage Range: 0-80 vs. AK15 (0-130) - VEPR (0-105) - MSBS-B (0-30) - MSBS-K (0-90) - M416 (0-90) - G36 (0-90) - Beryl M762 (0-105) - Alpha (0-130) - M4 (0-90) - SA80 (0-90)
  • Damage Drop off Range: 81+ vs. AK15 (131+) - VEPR (106+) - MSBS-B (31+) - MSBS-K (91+) - M416 (91+) - G36 (91+) - Beryl M762 (106+) - Alpha (131+) - M4 (91+) - SA80 (91+)

- If added to the game, the AUG A3 should serve as the lightest of the Assault Rifles, making it ideal for players that really want to run-and-gun on the battlefield. However, this lightweight Assault Rifle should come at the cost of reduced damage range, slower reload, have the typical bullpup trigger delay, and the extra restriction of being limited to only a 42 round magazine as it's largest magazine. All together this should make the AUG A3 ideal for Medium range engagements unless properly kitted towards close or long range. To further the difference between the AUG A3 and other weapons in game, the AUG should be the only Assault Rifle to lack a 3-round burst function

But, maybe the user wants something better for medium to long range engagements and was willing to accept some extra weight, slightly slower ADS speed, & no fully automatic fire?..

#3. M16A4

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- The old American war horse of the Vietnam era and turned most commonly manufactured 5.56 Rifle in the world, the M16 series of rifles has seen conflict from it's first days in the Vietnam War to the Syrian War of today. While most widely recognized as America's standard issue service Rifle, the United States Military has been slowly replacing the venerable M16 with the smaller M4 Carbine. But, this hasn't stopped the weapon from having a place in the U.S Military, it's roles on the Battlefield have only changed, and the weapon still sees main stage service in French Spec Ops, Honduras, India, Iraq, Jordan, El Salvador, Latvia, Mexico, Thailand, Taiwan, and one of the first customers to purchase the weapon the United Kingdom. While the weapon's role in the U.S Military is shrinking, it's role in the world with other armed forces is still running strong.

Real Life Stats

Proposed in-game Stats & Comparison Stats

  • Weight: 17.27 vs. AK15 (16.5) - VEPR (14.5) - MSBS-B (15.5) - MSBS-K (16.1) - M416 (16.3) - G36 (15.8) - Beryl M762 (15.1) - Alpha (17.8) - M4 (16.99) - SA80 (17.94)
  • Recoil: 0.53 vs. AK15 (0.74) - VEPR (0.71) - MSBS-B (0.74) - MSBS-K (0.71) - M416 (0.83) - G36 (0.74) - Beryl M762 (0.83) - Alpha (0.72) - M4 (0.6) - SA80 (0.88)
  • Spread: 0.14 vs. AK15 (0.26) - VEPR (0.25) - MSBS-B (0.22) - MSBS-K (0.25) - M416 (0.2) - G36 (0.28) - Beryl M762 (0.3) - Alpha (0.3) - M4 (0.3) - SA80 (0.27)
  • Reload time: 4.2s vs. AK15 (3.1s) - VEPR (4.2s) - MSBS-B (2.7s) - MSBS-K (3.2s) - M416 (4.0s) - G36 (3.1s) - Beryl M762 (3.1s) - Alpha (2.85s) - M4 (1.0s) - SA80 (3.1s)
  • RPM: 670 vs. AK15 (620) - VEPR (670) - MSBS-B (621) - MSBS-K (721) - M416 (660) - G36 (750) - Beryl M762 (600) - Alpha (570) - M4 (740) - SA80 (770)
  • Caliber: 5.56x45 vs. AK15 (7.62x39) - VEPR (5.45x39) - MSBS-B (.300) - MSBS-K (5.56x45) - M416 (5.56x45) - G36 (5.56x45) - Beryl M762 (7.62x39) - Alpha (7.62x39) - M4 (5.56x45) - SA80 (5.56x45)
  • Muzzle Velocity: 900 vs. AK15 (620) - VEPR (880) - MSBS-B (675) - MSBS-K (890) - M416 (917) - G36 (750) - Beryl M762 (940) - Alpha (740) - M4 (910) - SA80 (940)
  • Ammunition Capacity: 30+1 vs. AK15 (30+1) - VEPR (30+1) - MSBS-B (30+1) - MSBS-K (30+1) - M416 (30+1) - G36 (30+1) - Beryl M762 (30+1) - Alpha (30+1) - M4 (30+1) - SA80 (30+1)
  • Top Damage Range: 0-115 vs. AK15 (0-130) - VEPR (0-105) - MSBS-B (0-30) - MSBS-K (0-90) - M416 (0-90) - G36 (0-90) - Beryl M762 (0-105) - Alpha (0-130) - M4 (0-90) - SA80 (0-90)
  • Damage Drop off Range: 116+ vs. AK15 (131+) - VEPR (106+) - MSBS-B (31+) - MSBS-K (91+) - M416 (91+) - G36 (91+) - Beryl M762 (106+) - Alpha (131+) - M4 (91+) - SA80 (91+)

- If added to the game, the M16A4 should serve as a medium to long range assault rifle best used in the hands of less aggressive players. While it's effectiveness at range should be better than average with a longer top damage range, manageable recoil, lower than average bullet spread, and higher end muzzle velocity. It's close range capabilities should be very limited to set it apart from it's compatriot the M4, such as no short barrel option (which the M4 should have a Short Barrel option), a slower ADS speed because of it's larger profile, no fully automatic fire option, slower reload speed, and of course the smaller 5.56x45 round.

But, maybe the player wants something that packs a larger punch than the smaller caliber ARs, but doesn't want to deal with the heavier recoil or slower RPMs that come with the larger caliber ARs. They're willing to give up some armor penetration value, reach, handle some trigger delay, and deal with limited barrel options in exchange for it...

#4. BR18

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- Having just started production last year, the BR18 is to phase out the SAR-21 in the Singaporean Military. It comes standard with a MIL-STD-1913 Picatinny rails at the three, six, nine and 12 o’clock positions. While it is able to fire the 5.56x45 NATO & 7.62x39 caliber ammunition, it is also able to use the newer 6.8 Remington SPC caliber ammunition that serves as an intermediate caliber between the 5.56 and 7.62 calibers.

Real Life Stats

Proposed in-game Stats & Comparison Stats

  • Weight: 15.7 vs. AK15 (16.5) - VEPR (14.5) - MSBS-B (15.5) - MSBS-K (16.1) - M416 (16.3) - G36 (15.8) - Beryl M762 (15.1) - Alpha (17.8) - M4 (16.99) - SA80 (17.94)
  • Recoil: 0.68 vs. AK15 (0.74) - VEPR (0.71) - MSBS-B (0.74) - MSBS-K (0.71) - M416 (0.83) - G36 (0.74) - Beryl M762 (0.83) - Alpha (0.72) - M4 (0.6) - SA80 (0.88)
  • Spread: 0.24 vs. AK15 (0.26) - VEPR (0.25) - MSBS-B (0.22) - MSBS-K (0.25) - M416 (0.2) - G36 (0.28) - Beryl M762 (0.3) - Alpha (0.3) - M4 (0.3) - SA80 (0.27)
  • Reload time: 3.2s vs. AK15 (3.1s) - VEPR (4.2s) - MSBS-B (2.7s) - MSBS-K (3.2s) - M416 (4.0s) - G36 (3.1s) - Beryl M762 (3.1s) - Alpha (2.85s) - M4 (1.0s) - SA80 (3.1s)
  • RPM: 720 vs. AK15 (620) - VEPR (670) - MSBS-B (621) - MSBS-K (721) - M416 (660) - G36 (750) - Beryl M762 (600) - Alpha (570) - M4 (740) - SA80 (770)
  • Caliber: 6.8 vs. AK15 (7.62x39) - VEPR (5.45x39) - MSBS-B (.300) - MSBS-K (5.56x45) - M416 (5.56x45) - G36 (5.56x45) - Beryl M762 (7.62x39) - Alpha (7.62x39) - M4 (5.56x45) - SA80 (5.56x45)
  • Muzzle Velocity: 700 vs. AK15 (620) - VEPR (880) - MSBS-B (675) - MSBS-K (890) - M416 (917) - G36 (750) - Beryl M762 (940) - Alpha (740) - M4 (910) - SA80 (940)
  • Ammunition Capacity: 30+1 vs. AK15 (30+1) - VEPR (30+1) - MSBS-B (30+1) - MSBS-K (30+1) - M416 (30+1) - G36 (30+1) - Beryl M762 (30+1) - Alpha (30+1) - M4 (30+1) - SA80 (30+1)
  • Top Damage Range: 0-65 vs. AK15 (0-130) - VEPR (0-105) - MSBS-B (0-30) - MSBS-K (0-90) - M416 (0-90) - G36 (0-90) - Beryl M762 (0-105) - Alpha (0-130) - M4 (0-90) - SA80 (0-90)
  • Damage Drop off Range: 66+ vs. AK15 (131+) - VEPR (106+) - MSBS-B (31+) - MSBS-K (91+) - M416 (91+) - G36 (91+) - Beryl M762 (106+) - Alpha (131+) - M4 (91+) - SA80 (91+)

-If added to the game, the BR18 should pack the powerful 6.8 Remington SPC caliber round as to have the weapon serve the role of an intermediate weapon option for Players that don't want to use a 5.56, or a 7.62. In terms of damage per hit, it should be on the upper end of damage against unprotected parts of the body, but lower tier in regards to armor penetration. Overall nothing really remarkable about the weapon aside from a more middle of the road caliber, slightly shorter than average top damage range, making it more ideal for closer ranges, but not entirely ineffective at longer ranges (I would also buff the MSBS-B to have more armor penetration value in the process), and of course because it's a bullpup it must have the trigger delay.

But, what if the player wanted a intermediate caliber that was somewhere between the .300 Blackout of the MSBS-B and the 6.8 Remington SPC of the BR18? Something that didn't lean in any one direction in terms of general ballistic performance

#5. QBZ-95-1

image.jpeg.6d26b75ad18e75ab665a65803ae779d6.jpeg

- The bullpup built around it's special caliber of ammunition, the QBZ family of light rifles made their mark in 1997 after China took over Hong Kong. The weapon known as the QBZ-95 at the time, was first spotted in the hands of Chinese Guards that were wielding them, and later was revealed to be a new family of weapons built around the same general concept & design with some changes being made to help the Weapon fulfill it's role. The QBZ-95 is no longer in production, but the QBZ-95-1 is the modern day descendant rifle to this family of bullpup weapons.

Real Life Stats

Proposed in-game Stats & Comparison Stats

  • Weight: 15.6 vs. AK15 (16.5) - VEPR (14.5) - MSBS-B (15.5) - MSBS-K (16.1) - M416 (16.3) - G36 (15.8) - Beryl M762 (15.1) - Alpha (17.8) - M4 (16.99) - SA80 (17.94)
  • Recoil: 0.64 vs. AK15 (0.74) - VEPR (0.71) - MSBS-B (0.74) - MSBS-K (0.71) - M416 (0.83) - G36 (0.74) - Beryl M762 (0.83) - Alpha (0.72) - M4 (0.6) - SA80 (0.88)
  • Spread: 0.8 vs. AK15 (0.26) - VEPR (0.25) - MSBS-B (0.22) - MSBS-K (0.25) - M416 (0.2) - G36 (0.28) - Beryl M762 (0.3) - Alpha (0.3) - M4 (0.3) - SA80 (0.27)
  • Reload time: 4.2 vs. AK15 (3.1s) - VEPR (4.2s) - MSBS-B (2.7s) - MSBS-K (3.2s) - M416 (4.0s) - G36 (3.1s) - Beryl M762 (3.1s) - Alpha (2.85s) - M4 (1.0s) - SA80 (3.1s)
  • RPM: 610 vs. AK15 (620) - VEPR (670) - MSBS-B (621) - MSBS-K (721) - M416 (660) - G36 (750) - Beryl M762 (600) - Alpha (570) - M4 (740) - SA80 (770)
  • Caliber: 5.8x42 vs. AK15 (7.62x39) - VEPR (5.45x39) - MSBS-B (.300) - MSBS-K (5.56x45) - M416 (5.56x45) - G36 (5.56x45) - Beryl M762 (7.62x39) - Alpha (7.62x39) - M4 (5.56x45) - SA80 (5.56x45)
  • Muzzle Velocity: 900 vs. AK15 (620) - VEPR (880) - MSBS-B (675) - MSBS-K (890) - M416 (917) - G36 (750) - Beryl M762 (940) - Alpha (740) - M4 (910) - SA80 (940)
  • Ammunition Capacity: 30+1 vs. AK15 (30+1) - VEPR (30+1) - MSBS-B (30+1) - MSBS-K (30+1) - M416 (30+1) - G36 (30+1) - Beryl M762 (30+1) - Alpha (30+1) - M4 (30+1) - SA80 (30+1)
  • Top Damage Range: 0-50 vs. AK15 (0-130) - VEPR (0-105) - MSBS-B (0-30) - MSBS-K (0-90) - M416 (0-90) - G36 (0-90) - Beryl M762 (0-105) - Alpha (0-130) - M4 (0-90) - SA80 (0-90)
  • Damage Drop off Range: 51+ vs. AK15 (131+) - VEPR (106+) - MSBS-B (31+) - MSBS-K (91+) - M416 (91+) - G36 (91+) - Beryl M762 (106+) - Alpha (131+) - M4 (91+) - SA80 (91+)

- If added to the game, the QBZ-95-1 should serve as a closer range competitor to the MSBS-B & BR18, but with the ability to reach out to longer ranges through sheer controllable recoil & low bullet spread, bringing it a little closer to the middle of the field, but still not entirely there as other weapons will be able to outshine it in most extreme situations. Overall the weapon should be welcoming to players that are maybe not use to using Assault Rifles, but want something that can be modded to try to find that comfortable entry into the weapon category beyond the M416. But, because the weapon is a bullpup, it (like every bullpup I've suggested) should have that trigger delay like the SA80.

But, maybe the player wants something more defensive, something that brings speed & accuracy with a heavier than average punch?...

#6. AN-94

image.jpeg.7d761c0fb98f1f91360fc6220b33cb45.jpeg

- The AN-94 was originally created as a possible replacement for the AK-74 Assault Rifles of the Russian Armed Forces. However, do to expenses, complex weapon design, and other issues with the weapon, the AN-94 has seen limited placement in the Russian armed forces. With the passing of it's creator, Gennadiy Nikonov in 2003 and the production of AN-94s ending in 2008, it's likely the AN-94 will never see further expanded usage.

Real Life Stats

Proposed in-game Stats & Comparison Stats

  • Weight: 18.50 vs. AK15 (16.5) - VEPR (14.5) - MSBS-B (15.5) - MSBS-K (16.1) - M416 (16.3) - G36 (15.8) - Beryl M762 (15.1) - Alpha (17.8) - M4 (16.99) - SA80 (17.94)
  • Recoil: 0.15 vs. AK15 (0.74) - VEPR (0.71) - MSBS-B (0.74) - MSBS-K (0.71) - M416 (0.83) - G36 (0.74) - Beryl M762 (0.83) - Alpha (0.72) - M4 (0.6) - SA80 (0.88)
  • Spread: 0.10 vs. AK15 (0.26) - VEPR (0.25) - MSBS-B (0.22) - MSBS-K (0.25) - M416 (0.2) - G36 (0.28) - Beryl M762 (0.3) - Alpha (0.3) - M4 (0.3) - SA80 (0.27)
  • Reload time: 4.20s vs. AK15 (3.1s) - VEPR (4.2s) - MSBS-B (2.7s) - MSBS-K (3.2s) - M416 (4.0s) - G36 (3.1s) - Beryl M762 (3.1s) - Alpha (2.85s) - M4 (1.0s) - SA80 (3.1s)
  • RPM (full auto): 625 vs. AK15 (620) - VEPR (670) - MSBS-B (621) - MSBS-K (721) - M416 (660) - G36 (750) - Beryl M762 (600) - Alpha (570) - M4 (740) - SA80 (770)
  • RPM (Burst): 950 vs. AK15 (620) - VEPR (670) - MSBS-B (621) - MSBS-K (721) - M416 (660) - G36 (750) - Beryl M762 (600) - Alpha (570) - M4 (740) - SA80 (770)
  • Caliber5.45x39 vs. AK15 (7.62x39) - VEPR (5.45x39) - MSBS-B (.300) - MSBS-K (5.56x45) - M416 (5.56x45) - G36 (5.56x45) - Beryl M762 (7.62x39) - Alpha (7.62x39) - M4 (5.56x45) - SA80 (5.56x45)
  • Muzzle Velocity: 750 vs. AK15 (620) - VEPR (880) - MSBS-B (675) - MSBS-K (890) - M416 (917) - G36 (750) - Beryl M762 (940) - Alpha (740) - M4 (910) - SA80 (940)
  • Ammunition Capacity: 30+1 vs. AK15 (30+1) - VEPR (30+1) - MSBS-B (30+1) - MSBS-K (30+1) - M416 (30+1) - G36 (30+1) - Beryl M762 (30+1) - Alpha (30+1) - M4 (30+1) - SA80 (30+1)
  • Top Damage Range: 0-100 vs. AK15 (0-130) - VEPR (0-105) - MSBS-B (0-30) - MSBS-K (0-90) - M416 (0-90) - G36 (0-90) - Beryl M762 (0-105) - Alpha (0-130) - M4 (0-90) - SA80 (0-90)
  • Damage Drop off Range: 101+ vs. AK15 (131+) - VEPR (106+) - MSBS-B (31+) - MSBS-K (91+) - M416 (91+) - G36 (91+) - Beryl M762 (106+) - Alpha (131+) - M4 (91+) - SA80 (91+)

- If added to the game, the AN-94 should serve as a powerful, accurate, fast firing, defensive Assault Rifle that favors more passive/defensive style gameplay. Because this weapon is (in my opinion) hard to balance without making it very uncharacteristically like itself, I would also add in a slower ads speed like I suggested with the M16A4, and would limit it's magazine capacity options to just 45 at the highest for the sake of balance. In the end this might make the weapon balanced enough and definitely earn it the title of fastest burst firing Assault Rifle.

But, that will bring this post to an end when it comes to suggesting new Assault Rifles for the game. Honestly, I exceedingly doubt any of these were a real surprise beyond the BR18 which is a very new weapon that just came out not long ago. But, trying to find different guns that do different things isn't always as easy as just pulling open a website. If it's not there, it's just not there, and there isn't anything one can really do about it till a new weapon is created.

Honorable Mentions & Closing the post

With bringing this post to an end, here are some Honorable mentions for Assault Rifles that could still enhance the game even if they didn't make the main list, or at the very least would be cool to have for the sake of having them.

  • ASM Val - Only reason it didn't make the list is that it shares 70% of it's construction with it's Sister gun, the VSS Vintorez, and I already recommended that gun in my Precision Sniper Rifles post. With WW3's customization, just having one of the guns means we can ideally make both of them through customization so in the end it's only a name difference.
  • CMCR - A 5.56x45 NATO firing Assault Rifle out of Singapore,
  • MCIWS - An assault rifle out of India that fires the 6.8 Remington SPC round. I felt having more than one 6.8 caliber weapon was going to be redundant, so I excluded it from the list, But, wouldn't be upset if it took over the role of the BR18, or joined it also.
  • CM906 - An assault rifle out of the United States that can fire 5.56, 6.8 Remington SPC, and 7.62 caliber rounds.
  • VEPR - The Ukrainian VEPR (not to be confused with the Russian VEPR) is a bullpup that fires the 5.45×39mm caliber round.
  • ARX-160 - An Italian Assault Rifle and the little brother of the ARX-200 I had recommended in the Battle Rifles post of mine. I didn't see any need for having both unless the Devs wanted both which now seems most likely given the recent addition of the 417 to the Battle Rifles.

And many others. The Devs are beyond spoiled for choice when it comes to Assault Rifles, but limited only by the fact that most Assault Rifles are designed to do the same general thing as all others are. For every AN-94, M16A4, FAMAS, or whatever, there is 5 different M4s' with different names, different looks, but same general performance in one shape or another that just cannot be translated over to a video game. But, it's time to bring this post to an end along with the whole "Guns that could enhance WW3" series of posts I've been doing. I may do some updates to the old posts with new guns that might be brand new enough to justify bumping the old posts. But, really I'm just going to update the stats gradually over time to bring them more in line with these recent updated ones. But, with one door closing, another door opens, and there are plenty more suggestions to be made on the way to WW3's 1.0 release. Not entirely sure what I will cover next, I may do Equipment & Grenades next since I don't think that list will take very long, and that won't require a large series of posts like the weapons have. But, we shall see when we get there and till then have a great one folks!

Links to my other Individual Suggestion Posts & Suggestion Series posts

Guns that could enhance WW3 series

Strikes that could enhance WW3 series

Individual or Mini Series Suggestions post

Edited by Dunabar
Updating links list
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Ah yes I have time to reply.

I can say you did very well on this series-thing and I hope the devs really consider every thing you’ve said.

Alright so the guns that stick out the most to me are the Famas g2 the AN94 and the BR18.

The famas sticks out for its amazing firerate currently may favorite weapon to use (on pte) is the SA80 and the famas just seems better harder to use SA80. Though this gun would have the same problem as the SA80 people think it’s bad everyone seems to hate the SA80 but I love it and I feel the Famas is gonna be like that.

next is the AN94 because...

On 4/11/2019 at 8:14 AM, Dunabar said:

RPM: 600 full auto - 1,800 2-round Burst Fire.

If you haven’t come to figure out yet I love fast firing guns like I said my favorite gun to use is the SA80 so I want that 1800 round burst I don’t care how op or how bad I need 180 round burst.

and last the BR18 why it looks cool that’s it. Literally.

 

well it’s the end of this I definitely enjoyed these and think that there good suggestions.

 

 

Grenades and gadgets maybe you say?..... interesting....

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Thanks to Dunabar for putting so much work into this series.

As an Aussie myself, I would like to see the AUG A3, and the AN-94 and QBZ are both weapons that I've considered as good candidates.

This review is quite good because it suggests things that may allow players to push their playstyles a bit more in their loadout without having anything too outlandish, e.g. the M16A4 being for longer-range assault rifle engagements and the AUG for those who want better movement. I personally have no idea what the devs have planned, but I wouldn't be surprised if some of these make their way into the game in the future.

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9 minutes ago, MOBBOB said:

Ah yes I have time to reply.

I can say you did very well on this series-thing and I hope the devs really consider every thing you’ve said.

If even one of the newer face weapons or less popular weapons makes it into the game that I suggested through out the whole series, I will be happy beyond belief. But, I'm under no illusions of my chances of getting certain weapons into the game. Popular guns like the M16A4, AUG A3, FAMAS, & etc will always be looked at first before a BR18, MCIWS, XCR & etc are even given a glance purely because of name recognition. But, when you're looking for guns that do things different from other guns, the popular guns tend to earn their popularity rightfully so because of their unique natures in what they can bring to a game. Then when you have a pretty packed field like we currently have with the Assault Rifles in WW3, I had to take into account of "Modern day users" of the weapon series, and if the weapon can be modded through customization to look like another weapon (E.G Take the AUG and make it look like the F90, or the M16A4 and make it look like the C7.)

We will see what the Devs do though in the end. :)

1 hour ago, MOBBOB said:

Alright so the guns that stick out the most to me are the Famas g2 the AN94 and the BR18.

The famas sticks out for its amazing firerate currently may favorite weapon to use (on pte) is the SA80 and the famas just seems better harder to use SA80. Though this gun would have the same problem as the SA80 people think it’s bad everyone seems to hate the SA80 but I love it and I feel the Famas is gonna be like that.

I like the SA80 personally and agree that the FAMAS G2 (If added) will likely get the same or worse flak than the SA80. But, I see that as a strength, not a weakness when it comes to overall weapon balance of the game. If People equally love & hate a gun, that tells me that there is enough of a drawback to the gun that it doesn't appeal to everyone, which means I won't get killed by that gun all the time in game (Damn you UMP-45 and MW2!)

The FAMAS G2 & AN-94 actually were competing against each other for a place on the list with both guns nearly not making it.

The FAMAS took up the position of the ASM Val since the ASM Val & VSS Vintorez were so much alike and I already recommended the VSS Vintorez with the Sniper post.

The AN-94 was more of a case that it isn't used outside of the Russian Military (which as I stated in the post was already in very limited numbers to begin with) and eventually I found that my reasoning for not wanting it was starting to lean more towards biasness (not out of hatred of the weapon itself mind you. But, it's limited use in the real word in a game where national identity is a strong motivation in the design.) So, in the end I recommended it purely based on it's unique features as a weapon and that has always been the primary goal of this series of posts.

2 hours ago, MOBBOB said:

and last the BR18 why it looks cool that’s it. Literally.

Yeah, that gun mainly earned it's place because - New face, different caliber, replacing an older gun (The SAR-21) in it's home Nation's military, and I could find a place for it that few other weapons were covering which was that very close to medium range field. Sort of a core filler lite overall when you think about it.

2 hours ago, MOBBOB said:

well it’s the end of this I definitely enjoyed these and think that there good suggestions.

 

 

Grenades and gadgets maybe you say?..... interesting....

Happy you enjoyed the post and thank you for the help by the way on the Sniper one with the TOR. Made sure to give you recognition in that post for it. ?

Yeah I may do them next, but not entirely sure just yet. I have two game mode ideas knocking around in my head along with two ways I think the "Campaign" of WW3 can be improved/changed for a better experience. So, I may do the game modes next instead since those will be less research intensive, or I will do Gadgets & Grenades next since it really wouldn't need to be a long list since the field is very well covered. Still mulling it over in my head on the matter.

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2 hours ago, nubbits said:

Thanks to Dunabar for putting so much work into this series.

Happy to do it even if it made me grumble at times lol. ?

2 hours ago, nubbits said:

As an Aussie myself, I would like to see the AUG A3, and the AN-94 and QBZ are both weapons that I've considered as good candidates.

They were easy choices purely because of their popularity and their own unique features they can bring to the game. But, I was expecting that to happen when it came time to cover the Assault Rifles for the game, I just made sure to look at other possible options first before I jumped to them. Never know what could be out there in the arms market that can really change things up and there are still a lot of cool weapons out there that could be fun to have in the game. They would just be more of the same though most likely is the only thing about adding a lot of them.

2 hours ago, nubbits said:

This review is quite good because it suggests things that may allow players to push their playstyles a bit more in their loadout without having anything too outlandish, e.g. the M16A4 being for longer-range assault rifle engagements and the AUG for those who want better movement. I personally have no idea what the devs have planned, but I wouldn't be surprised if some of these make their way into the game in the future.

That was one of my main goals in these suggestion posts, I want as many players as possible to have a weapon that suits their playstyle or taste of weaponry. As a Jack-of-all Trades, but Master of none myself, I will admit that was also a bit of biasness I allowed to creep into these weapon suggestion posts. But. that was a bit of biasness that could be used for a good cause over just benefiting my own desires exclusively. Besides, I also like to do a lot of thematic builds, so having as many options as possible is a bonus lol.

Like I said; they were easy choices. They're popular/highly requested guns, they have unique features, many nations use different variants, derivatives, or inspired weapons based upon these original designs, and etc. So yeah, I wouldn't be surprised if some, if not all of them except the BR18 (unless the devs get tempted by that 6.8 Caliber round) were added to the game. But, like you said, I have no idea what the devs have planned. :)

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1 hour ago, NeoOrNeon said:

Famas would be sick if it's balanced with some hardcore recoil patterns.

Yeah it would definitely be a Beast that screams "If you can't handle the SA80, you're doomed with me" kind of gun lol. Even if the gun is being phased out in real life, I still think it has a place in this WW3 digital battlefield. ?

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I just wanted to say that I love your posts :)

I can't promise we'll deliver all of the guns you want but we read those lists and they're great :)

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3 hours ago, Borreh said:

I just wanted to say that I love your posts :)

I can't promise we'll deliver all of the guns you want but we read those lists and they're great :)

I have no expectations of promises, merely reading the post (even if just a brief skim over the core bits of it) is all I would ever ask. As I have said before; I merely give the suggestions, what the Developers do with those suggestions is entirely up to them. So, worry not, I'm under no illusions that some how my suggestion is going to magically come true just because I made it and it be done in the exact fashion I suggested.

Thank you for reading them and I cannot wait to see what comes in time.

???

 

Edited by Dunabar
Fixed the post a bit.

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6 hours ago, Dunabar said:

I have no expectations of promises, merely reading the post (even if just a brief skim over the core bits of it) is all I would ever ask. As I have said before; I merely give the suggestions, what the Developers do with those suggestions is entirely up to them. So, worry not, I'm under no illusions that some how my suggestion is going to magically come true just because I made it and it be done in the exact fashion I suggested.

Thank you for reading them and I cannot wait to see what comes in time.

???

 

Well, I can surely spoil the beans and admit that some of what you suggested is being worked on... But hush hush, no more leaks :P

Edited by Borreh
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2 minutes ago, Borreh said:

Well, I can surely spoil the beans and admit that some of what you suggested is being worked on... But hush hush, no more leaks :P

Are we talking about something besides that 5.56 LMG? Because if so, I'm going to start eyeing my posts, and start pondering which ones it could very well be lol. ?

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