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Dunabar

3 Hand Grenades that could enhance WW3

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Hey Folks

Life has been pretty busy the last few weeks and I needed a small break from WW3 in order to keep from getting burned out before 0.6 launched. But, I couldn't stay away for long and been getting in a few games here & there while taking care of other matters. But, That is enough about that though, it's time to do a mini-suggestion post series where I will cover Hand Grenades & Gadgets this time around. I was going to cover both of these in a single large post, but there was just enough Hand Grenades that I found through searching & researching to justify giving the Hand Grenades their own dedicated post.

The Gadgets post should come in two or more days depending on what I find and if I think what I found can be realistically added to the game in a viable, functional manner instead of just "for cool sake" factor. It will also serve as a springboard post for my next major suggestion post series where I will be suggesting New Strikes & Strike Categories for the game, and maybe even making suggestions for improving/modifying current strikes if any my newer Strike Suggestions fit within their current frame.

But that is enough about that, you came for Grenades, and Grenades there shall be! But, just like my gun series post, before we can talk about what could be added to the game. We must first see what is currently in the game or on the PTE server at least.

Current Grenades we have in-Game

Smoke Grenade

- Provides a Smoke Cover for 20 Seconds

  • Activation Time: 5 Seconds
  • Duration: 20 Seconds
  • Quantity: 3

Semtex Grenade

- Sticks to a target, explodes after 5 seconds

  • Activation Time: 5 Seconds
  • Quantity: 2

Frag Grenade

- Regular fragmentation Grenade, 5 second fuse.

  • Activation Time: 5 Seconds
  • Quantity: 2

Concussion Grenade

- Also known as flashbang. Blinds the enemy

  • Activation Time: 5 Seconds
  • Quantity: 3

Thermite Grenade - PTE

- No description on the PTE, but it's basically a Damage over Time Anti-Vehicle Grenade.

  • Activation Time: 5 Seconds
  • Duration: 15-20 Seconds (unconfirmed)
  • Quantity: 2

Phosphorus Grenade - PTE

- No description on the PTE, but it's basically a Damage over Time Anti-Infantry Grenade used for medium area denial.

  • Activation Time: 5 Seconds
  • Duration: 10-15 Seconds (unconfirmed)
  • Quantity: 2

Impact Grenade - PTE

- It's description on the PTE is currently misleading a bit, the Grenade blows up upon impacting it's target area.

  • Activation Time: 5 Seconds
  • Quantity: 2

Alright and with that text wall out of the way, we get to the real fun part of the post with the suggestions for hand grenade additions to the game.

Grenades that could enhance WW3

#1. 9-Bang Distraction Grenade

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- The 9-Bang Distraction Grenade is a double hitter for what is generally a Flashbang grenade. While it can blind or Disorient targets, it can also generate enough noise to distract targets as well as it earns it's name 9-Bang from the fact that it makes 9 bangs before finishing up. The grenade is entirely non-lethal as it doesn't release any harmful projectiles.

- Video demonstration of the 9-Bang Distraction Grenade

Stat suggestions

  • Activation Time: 5 Seconds
  • Duration: 9 Seconds
  • Effects: Generates large amounts of noise and is able to disorient or even blind targets that are close enough to the device when it goes off.
  • Quantity: 2
  • Disorienting/Blinding Effect Radius: 5m

- If added to the game, the 9-Bang Distraction Grenade would be ideal for Players that want to distract enemy Players by generating a lot of sound in the air, possibly causing the opposing players in the area to look away from their original target only to be distracted by the sounds & flashing of the 9-Bang, possibly disoriented or blinded if they're within close enough proximity of it. It's blinding effect however, should require the player to get hit by 2 or 3 flashes to be fully blinded in order to keep the 9-Bang from overshadowing it's Concussion Grenade cousin. But, while the 9-Bang can double up as a lesser concussion grenade, it's main service should be that of a noise distraction grenade that is able to greatly reduce, if not entirely muffle the sound of non-suppressed gun fire in the air around the enemy.

But, what if the Player actually wanted something lethal, but wanted something that made a really big explosion radius at the cost of a bit of prep time?...

#2. SOHG (Scalable Offensive Hand Grenade)

image.jpeg.00f5d7edb78fae3facb5ac02a6af6af0.jpeg

- The Scalable Offensive Hand Grenade was design in 2010 by the Norwegian/Finnish Company Nammo, Every SOHG can be used as either an individual hand Grenade, or screwed together to a maximum of three grenades to create not only a larger blast radius, but ultimately a larger, more deadly explosion overall. While unconfirmed, one stack of these Hand Grenades was apparently able to bring down a one room adobe style structure once the grenades went off.

- Still trying to find a video demonstration.

Stat suggestions

  • Activation Time: 5 Seconds
  • Arming Prep time: 3 Seconds
  • Stacking & Arming Prep time for 2 Grenades: 6 Seconds
  • Stacking & Arming Prep time for 3 Grenades: 9 Seconds
  • Effects: Able to generate a larger blast radius for each SOHG that is stacked together. However this comes at the cost of reduced throw distance and the Grenade even while stacked has the ability to roll farther than that of the Frag Grenade.
  • Quantity: 3

- If added to the game, the SOHG will admittedly be a bit of a strange grenade for players to use in game. Unlike other grenades, the SOHG should be pulled out like a Gadget when hitting the Grenade key, and from there the Player should have two choices. Left click to go through an arming animation where the soldier will spend 3 seconds adding the trigger mechanism for the grenade to be thrown individually, or right clicking to begin adding their second grenade, maybe even adding the third grenade to the first grenade in the process for a max of 9 seconds of prep time. After being prepped, the Player can then left click to begin the activation timer of the grenade to either hold it to cook it, or toss it/roll it across the ground. A single SOHG should have a blast radius slightly larger than the Impact Grenade, two SOHG should have a blast radius slightly larger than a regular Frag Grenade, and the max of three SOHGs should have a blast radius that could clear out a small to mid-size room of everyone inside. This would make the SOHG ideal for Players that are willing to take higher risks with their grenades in order to possibly get a very large reward.

But, maybe that is just too much risk, too much nonsense for a Player to go through. Maybe they just want something that works like a Frag Grenade, but can kill targets that think they're safe behind cover?...

#3. AB HGr

image.jpeg.a5de5fd40209dc15dd09903c518291b3.jpeg

- The AB HGr is a Swedish Hand Grenade that brings the portability of a Frag Grenade, combines it with inspiration from the Bouncing Betty, and adds an Air Burst style explosion once the Grenade is launched into the air.

Stat suggestions

- Video Demonstration of the AB HGr

  • Activation Time: 6 Seconds
  • Effects: First the Grenade bursts to launch itself into the air and then it explodes showering deadly Fragmentation on anyone within it's immediate air burst range.
  • Effect Radius: 5m
  • Quantity: 2

- If added to the game, the AB HGr would be ideal for Players that want a more flexible Hand Grenade that can be used to both fool targets into staying in cover only to be killed by the Grenade when it bursts in the air, or killing multiple enemies that are on slightly different structural elevations. However, to differ the AB HGr from the current Frag Grenade a little more, I would increase the blast radius on the Frag Grenade slightly and maybe give it 1 more Grenade to be thrown in the process, or at least make the AB HGr's max kill radius smaller than the Frag Grenade.

But that brings this short post to an end. I'm sure there are more newer-ish grenades out in the world than just these three and maybe I will stumble across one that justifies updating this post with a 4th grenade that could possibly enhance WW3. But, for now I think a Noise Generating Grenade, a massive Explosion Grenade, and a Air Burst Grenade would be some pretty cool additions to the game, or at least the Noise Grenade & Air Burst Grenade since the SOHG has a lot more demand involved in it than the other two lol. No honorable mentions this time though folks, I will leave it up to the community to provide some suggestions, and if those suggestions are different enough from what we currently have in the game I will add them to the list with proper credit given to those who suggested them.

If you didn't read any of my "Guns that could enhance WW3" Posts and would like to the links to them, they will be provided at the bottom of this page. As for the hint I usually do with these posts...well. Here it is and I highly doubt anyone will be surprised by this because not only does it go good with the Mini UGV & Drone, it's rather the cute little T-UGer.

image.jpeg.98cd75fe6678ce9945ab3c2bdd383613.jpeg

Links to my other Individual Suggestion Posts & Suggestion Series posts

Guns that could enhance WW3 series

Strikes that could enhance WW3 series

Individual or Mini Series Suggestions post

Edited by Dunabar
Updating Links list
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On 5/5/2019 at 3:17 PM, Dunabar said:

it's main service should be that of a noise distraction grenade that is able to greatly reduce, if not entirely muffle the sound of non-suppressed gun fire in the air around the enemy.

Muffling footsteps would be another great use for this grenade :))

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You should also make a list for new attachments!
I made one, too. But only on (medium) scopes and not as in depth as all of you lists with stats and stuff.

I feel like your lists get way more traction so feel free to take suggestions from mine

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2 hours ago, Matt_dOvale said:

Muffling footsteps would be another great use for this grenade :))

If it can muffle the sound of the non-suppressed gun fire, than muffling footsteps would be of no issue. :)

1 hour ago, Matt_dOvale said:

You should also make a list for new attachments!

Maybe in the future I will make a list for weapon attachments. But, for right now I think we got plenty of attachments to play around with that I cannot think of too many more that wouldn't just be more flavor changes beyond a Underslung Grenade Launcher & Shotgun for the Assault Rifles & Battle Rifles, an adjustable Precision Scope, and etc. We will see though, I may break it apart into a mini series sort of like what I did with the Hand Grenades & Gadgets.

1 hour ago, Matt_dOvale said:

I made one, too. But only on (medium) scopes and not as in depth as all of you lists with stats and stuff.

I feel like your lists get way more traction so feel free to take suggestions from mine

I will give it a look over ?

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I mean, you don't have to of course. I just really like your style of posts and feel like other people look at them more than they look at my own.

For the rest I am just as excited and passionate about this game as you are.

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