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Update 0.6 Patch Notes

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We're proud to present to you 0.6 Live patch. This one adds two (!) new maps, one that you saw already in the form of a prototype and one brand new one. We've got a massive Warzone rework here, with mobile spawnpoints, the leader being able to spawn on their squadmates, helis flying over the heads, bullet penetration being set up on all levels, jamming and UAV improvements, more neutral vehicles on the maps and a lot more. New weapons, new customizations, and maybe most of all: stability and performance.

We've focused on making this one as good as we can make it and it shows. World War 3 runs much better now and the instability issues were mostly resolved. This doesn't mean this is as good as it gets, far from it - we can still do a lot and will continue to improve on the performance aspect as well as gameplay.

Let's dig in!

0.6 Patch Notes


  • New Outdoor Warzone map: Smolensk,
  • New Outdoor Warzone map: Polyarny,
  • New Weapon - M4 MWS,
  • New Weapon - SA80 - British bullpup Assault Rifle,
  • New Vehicle - Combat Heli Drone,
  • New Vehicle - Ajax - British Armored Fighting Vehicle,
  • New Vehicle - Typhoon BCV,
  • New Uniform - British Soldier,


  • New spotting/ping system,
  • Commo rose (radio commands are also converted to the radial menu system),
  • Mobile Spawn Point - a special vehicle that allows all team members to spawn on it,
  • Spawn system improvements,
  • Warzone Overhaul,
  • Bullet penetration rework,
  • New localizable in-menu info slider,


  • Bullet penetration multiplied by 2,
  • Ammo count balance pass,
  • Airstrikes now receive bonus BP for destroying vehicles,
  • Tweaking all AFV speed and acceleration rates so each of them has its own characteristic,
  • Some small tweaks in Ajax damping and handbrake action,
  • Additional points for destroyed vehicles - exceptions for Quad and Buggy,
  • 30mm, 35mm and 40mm bullets damage tweaks - they will score one hit kill only with a precise shot,
  • Repair Kit is now regenerating main health instead of armor,
  • Added quick options for performance changes,
  • Adding optic mechanics to Lewiatan and Battle Robot drones,
  • Beryl nerf (decreased accuracy, increased horizontal recoil),
  • SA80 buff (lowered first shot vertical recoil multiplier),
  • Shotgun buff (MCS and Vepr received additional damage for 15 and 10 meters respectively),
  • 7.62x39 ammo damage nerf,
  • SMG & Pistol damage buff,
  • MCS damage buff,
  • Limb damage reduced from 80% to 67%; hand/foot damage reduced from 60% to 57% - sniper rifles should no longer be 1-hit kill on limbs,
  • RPG Frag warhead blast radius increased - should be more effective at wounding over a large area,
  • Weapon weight tweaks,


  • New on-screen tips,
  • Added VoiceChat input to settings,
  • Adding new destruction blueprint for Quadrocopter when shot down by player - it should no longer explode when shot down,
  • Radial menu setup for all game modes,
  • Neutral vehicle placement and balance - Warzone maps,
  • BTK info added to every weapon,
  • Fixed menu character scale,
  • Moscow Warzone - fixed neutral vehicle spawn near C1,
  • Changed blood impact scaling with range,
  • Loading screens refresh pass,
  • Added new map textures,
  • Removed and reworked some props on levels to make gameplay and player movement more fluid,
  • Buggy, Quad and Mini UGV's cameras now follow the body pitch and yaw,
  • Various small improvements,
  • Buggy and Quad cameras now follow the vehicle rotation,
  • Increased Quadrocopter's hitbox,
  • Added quality presets: Best Performance, Balanced, Best Quality,
  • Added seetings: fog toggle,
  • Low Shadows setting now disables shadows completely,


  • Hitreg fixes - removed desync between server ADS and client ADS,
  • Hitreg fixes - server-side check fixed, should reduce dusting and head glitches a lot,
  • Fixed aiming offset when changing to side optic while reloading,
  • Improved data management. Should eliminate infinite loading screens and long loading times - more testing needed!,
  • Fixed magazine funnels colliding with the drum mag on the AK15,
  • Armor piercing info + minor SA80 attachment correction,
  • Fixed a problem with Vepr's barrels,
  • Vepr built-in iron sight correction,
  • Cleaned some compatibility between attachments in customization,
  • Fixed disappearing capture point marker while objective has been changed,
  • Better refreshing for color and visibility of markers,
  • Fixed markers update after settings changed,
  • Fixed invisible world position markers,
  • Fixed size of markers when visibility is changed,
  • Fixed marker size when the texture is loaded,
  • AK15 handguard name fix,
  • Foliage for a low quality fix,
  • High magnification scope flicker fix,
  • Lod fixes on concrete slabs mesh (disappearing shadow on LOD),
  • Squad leader border fix,
  • Fixed battlezone leaving on the warmup,
  • Fixed vehicle disappearing when replication is paused,
  • Fixed phantom Battlepoints for switching team,
  • Fixed battlezone leaving effect when spawning on RCWS,
  • Penetration fixes - new building setup, increased its effectiveness,
  • Fixed a problem with penetration for a very small objects (fixed RPG Nets penetration),
  • Fix character stuck in the air when used remote drone,
  • Fix character rotation bugging out sometimes after vaulting,
  • Change damage out of battle zone to current health (you can no longer drive away in the MSP),
  • Fixed 0 health bug after spawning at RCWS,
  • Fixed a bug that made it impossible to use some gadgets,
  • Jamming fixes,
  • Fixed Osprey Chest textures on low quality settings,
  • Fixed a bug that always kicked players after 6th punishment,
  • Fixed a bug that made it possible to use gadgets, strikes and grenades as a passenger in the vehicle,
  • Fixed a bug with incorrect player position while sitting at RCWS,
  • Fixed a bug with being killed by touching vehicles,
  • Fixed too big laser dot size,
  • Fixed problems with a character getting stuck when deploying on vehicles,
  • Fixed problems with spawning on vehicles sometimes sending the player to the main base instead,
  • Fixed cooldown value visibility using Repair Kit,
  • Fixed minimap chunks not updating when possessing strikes,
  • Fixed marking enemies and vehicles on the map sometimes not working,
  • Made punishing players from another team impossible,
  • Jamming yourself no longer provides BattlePoints,
  • Fixed icon showing that gadget is not available,
  • Fixed character noise manager while team has been changed during the game,
  • Fixed character sometimes being drawn after death,
  • Fixed no AWOL message when being in RCWS,
  • Probable fix for auto spawning,
  • MSBS Emblem issue correction,
  • Thousands of map collision, texture, mesh, lightmap and particle fixes,


  • Tweaks to player movement sounds,
  • Nonverbal pain expressions,
  • Turning footsteps fix,
  • Player suppressors sound is now quieter,
  • Moscow Reverb fix,
  • Weapon mix,
  • Snipers sounds,
  • Forest Reverb,
  • Death expressions,
  • Low Health sounds,
  • Abrams engine fix,
  • Fixed audio for local character on health change,
  • Hit notify sounds for armor types,
  • Jammer noise fix,
  • New sound for medkit drop,
  • Vehicle repair station sound,
  • Fixed available strikes radio command playing too frequently,
  • Breathing and heartbeat added,
  • Repair Station should play a sound when a vehicle is being repaired,
  • Regeneration platform fix,
  • Fixed bug with wrong materials sounds during movement,
  • Some new outdoor sounds for weapons,
  • RPG reload and equip sounds,
  • Lots of minor sound fixes,
  • Distant explosion sounds,
  • RCWS 2D sound,
  • Corrections for footsteps notifies,
  • Better TPP foley,


  • Markers optimization pass,
  • Continuous mesh, material and shader optimization work,
  • User FOV setting is no longer saved each time weapon synchronizes, only when it's changed by the user,
  • Added PlayerController caching,
  • Removed unused log in tick,
  • ESC and returning to previous option instead of removing the entire widget,
  • Special modes for different wheels simulation while proxy meshes are enabled (vehicle suspension optimization),
  • Character tick module loading optimization,
  • Removed saving settings to file on BeginPlay() of PlayerContoller,
  • Cached marker pointer,
  • Disabled occlusion checking for restore component,
  • Weapon tick optimization,
  • Disabled calculating weapon targeting blend for simulated clients,
  • Removed unnecessary meshes,
  • Cascade shadow setups,
  • Mesh draw setup,
  • Streaming Layers Setup,
  • Stationary light changed to static,
  • Added loadout local loading,
  • Removed spawning of particle effects on playable character for performance and to eliminate freezing on being shot,
  • Fixed freezing when new player is loading in,
  • Small animation system performance improvements.
  • Like 12
  • Thanks 6

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