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ZwierzaK

0.6.7

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First, compliment you for the optimization and the ability to play on lower-end computers, with low settings there are a lot more of FPS.

However, I have big doubts about new vehicles that appear on the map. For half a year, we tested the balance between infantry and vehicles then suddenly there are extra vehicles on the map for free. That made game a WoT instead of FPS. One team dominated the game and I was running with RPG throughout the whole game. The new players when they come on Live will get out after one such a match and they will not come back.

Heli drone should not appear on  Live for now, because it will also discourage new players, especially that they will not know how to knock him down. Or just reduce HP to 50%.

Maybe designers should play this game more or join a discussion on this the forum.

 

Najpierw pochwala za optymalizacje i możliwość grania na słabszych komputerach, przy niskich ustawieniach sporo więcej klatek.

Mam natomiast duże zastrzeżenia co do nowych pojazdów które pojawiają się na mapie. Przez pół roku testujemy balans pomiędzy piechotą i pojazdami a tu nagle pojawiają się ekstra pojazdy za free. Zrobił się dzisiaj WoT zamiast FPS jedna drużyna zdominowała grę, ja przez całą rozgrywkę biegałem z RPG. Nowi jak przyjdą na Live to wyjdą po jednym takim meczu i nie wrócą.

Heli drona bym nie wypuszczał na razie na live bo też zniechęci nowych graczy, szczególnie że nie będą wiedzieli jak go strącić, chyba że zabierzecie mu z 50% HP.

Może designerzy powinni więcej pograć lub włączyć się w dyskusję na forum.

Edited by ZwierzaK
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5 часов назад, ZwierzaK сказал:

Heli drone should not appear on  Live for now, because it will also discourage new players, especially that they will not know how to knock him down. Or just reduce HP to 50%.

It is still cancerous now as Little Bird in BF4, but without Stinger or Igla.

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7 hours ago, ZwierzaK said:

That made game a WoT instead of FPS.

exactly my thoughts. As I said before, 1 tank, 1 IFV, 1 MRAP for each team from the start, 1-2 BTRs (and now T72?) on the map spawn each few minutes, up to 2 more vehicles for each side by calling them as a strike +1 heli for each side for such small maps is really annoying!

Yesterday I played a match where we had 2 captured points (so we controlled just ~30% of the map), I tried to hide between T72, Wolverine, Heli and AJAX. You can say "Just take RPG!". Yeah, try to destroy an armored vehicle when 3 more are around you, +infantry, +damaged vehicle can spend ~1 minute to restore its health and get back to the combat.

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Trochę za mało czasu zostało, aby sprawdzić taki wariant z dodatkowymi pojazdami, które w dużej ilości są trochę irytujące. Może nie byłyby takie wkurzające gdyby np. loitering ammo zadawało chociaż trochę obrażeń, a wczoraj straciłem 3 takie pociski i żaden nie zabrał nawet 1hp, nie uszkodził optyki, nic. Mieliśmy gości z rpgami ale i tak było ciężko, a grali goście już trochę w grze ogarnięci. Może warto byłoby też pociski tandem zrobić defaultowo, bo w innym razie gracze może jeszcze nie ogarną zmiany pocisków i będą walić w pojazdy słabszą amunicją. Można ludziom mówić, żebyli brali anti-tank mine, ale czy one już dobrze działają? Bo Saba niedawno pisał, że jemu nie działają.

Druga sprawa, że 4000 za zmianę teamu pozwala na przywołanie heli drona już na początku. W połączeniu z pojazdami to już jest trochę przesada, dlatego moim zdaniem za zmianę strony powinno być mniej tych BP.

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Well with my BF experience of sitting in tanks or opposing them I don't rly care how much there are vehicles in the fields. But with reduced ammopool and increased numbers of vehicles it's a little too hardcore IMO. IF there will be increased number of vehicles maybe at least return 1+2 singlestage grenadepool? 

My solution is to increase dmg dealt to the default side armor of the tanks from current 18 to 25-28. Because now there is no difference between front and side armor and all u need when driving tank is not to show ur rear to enemies and u can't be killed with handheld weapons if u r not riding with HP less than 50. 

And with increased dmg to default armor ppl will be forced to buy and equip additional armor thus increasing the strike price.

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11 minutes ago, tynblpb said:

My solution is to increase dmg dealt to the default side armor of the tanks from current 18 to 25-28.

I`d rather suggest this (SS - single stage, T - tandem, vs Tanks):

1 SS vs default armor - 60 dmg

1 SS vs additional armor - 10-20 dmg

1 T vs default armor - 80-90 dmg

1 T vs additional armor - 30-40 dmg

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Helidrone to obecnie wunderwaffe. Jak ktoś ogarniety nim lata to nie ma jak go strącić. Jak dostanie trochę uszkodzeń to poleci, naprawi się i tak w kółko. Strasznie mnie irytuje ta jego bezkarność.

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2 часа назад, Atway сказал:

exactly my thoughts. As I said before, 1 tank, 1 IFV, 1 MRAP for each team from the start, 1-2 BTRs (and now T72?) on the map spawn each few minutes, up to 2 more vehicles for each side by calling them as a strike +1 heli for each side for such small maps is really annoying!

IMHO, there shouldn't be any free vehicles. Except quad or buggy.

It seems strange, that we can put in loadout quad or buggy (who did ever call them), but not MRAP or BTR.

Edited by †FeuerEuphorie†
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52 minuty temu, mrocznydrwal napisał:

Helidrone to obecnie wunderwaffe. Jak ktoś ogarniety nim lata to nie ma jak go strącić. Jak dostanie trochę uszkodzeń to poleci, naprawi się i tak w kółko. Strasznie mnie irytuje ta jego bezkarność.

Helidrone ain't too powerful if u use UCAS-D.  But it needs HP to be reduced. 

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3 minutes ago, ZwierzaK said:

Helidrone ain't too powerful if u use UCAS-D

4 seconds enough to fly away to the safezne or at least far away from dangerzone. 15 seconds of jamming is not enough for infantry to get to the heli thru a half of a map and destroy heli

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Having BTR on map would be cool on Warzone large maps when 64 player servers are up (devs can't fool me, I've seen them in the server list!). Otherwise it makes too big a difference. As I have said before, however, this could play out quite differently with full lobbies.

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16 minut temu, Atway napisał:

4 seconds enough to fly away to the safezne or at least far away from dangerzone. 15 seconds of jamming is not enough for infantry to get to the heli thru a half of a map and destroy heli

Hali just needs an HP to be reduced.

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10 minut temu, nubbits napisał:

Having BTR on map would be cool on Warzone large maps when 64 player servers are up (devs can't fool me, I've seen them in the server list!). Otherwise it makes too big a difference. As I have said before, however, this could play out quite differently with full lobbies.

1 BTR doesn't do too much difference but 2-3 of them and  1-2 extra tanks do, even with a full server. 

Edited by ZwierzaK

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1 minute ago, ZwierzaK said:

1 BTR doesn't do too much difference

it does as long as there are 3 armored vehicles per team on spawnzone. For some ppl the game turns into "get quad to get to the free BTR". So 7 vehicles on a map from the start, which are COMPLETELEY undeserved. They could be a good advantage for donating supplies on war map instead of +20% to ammo and medpacks. But not free vehicles by default imo

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I`m against free vehicles, maybe that 2 of them at the base from the begging of the match are ok, but others are stupid IMHO. 

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