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tynblpb

Current UAV types in-game.

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Posted (edited)

So, how much there is UAVs in-game? 3 or 4? If we go to customization menu, there will be only 3 types of UAV to choose. But in game there are 4 UAVs. Last one is kinda "default" and I very cautiously move my mouse cursor around UAV button. Why? Because "default" UAV aka Reaper aka Strike is superior to all others UAV strikes, but if I press on UAV strikes button it will disappear.

20190523213906_1.thumb.jpg.b647849b7db5e6d6f74f27c90d2b1cfb.jpg

Why so big talk? Just look at the picture below and ask urself: would u ever try to replace this Reaper with any other strike?

uav.gif.925582454cc105e2678a3bbdcc079546.gif

So, devs? Is it how it supposed to be or it's simply undeleted imba-UAV-strike? Because I don't see any points in having other reconnaissance strikes when I have this peace of awesomness.

 

 

Edited by tynblpb

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Those phantom strikes should disappear once the new menu is implemented. 

They appear because we are constantly adding new strikes and some of the strikes' ID numbers get shifted.

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3 minutes ago, Kony said:

once the new menu is implemented. 

sorry for that annoying and very frequent question, but... any ETA? cause i dont see new customization in the roadmap

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Doesn't the cheap UAV mark enemies on the mini-map only via 'Radar' . 

while barracuda makes markers that you can see from (like when a teammate marks with the 'spot' button. 

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Posted (edited)
45 minutes ago, Big Z said:

Doesn't the cheap UAV mark enemies on the mini-map only via 'Radar' . 

while barracuda makes markers that you can see from (like when a teammate marks with the 'spot' button. 

he is talking about some bugged "default" radar which has the bigger radius than barracuda

Edited by Atway
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2 hours ago, Atway said:

he is talking about some bugged "default" radar which has the bigger radius than barracuda

Thanks for the correction. I watched the demo wrong

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