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Artaxiad300062

Anti-Tank Mines are OP

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This is getting ridiculous, how many times will people spend over 5000 points they earned through time and effort,  to then lose it in seconds on an INVISIBLE anti-tank mine. It's a one shot kill, and you need a magnifying glass to see that thing! Worse even, trolls are now scattering them near spawn points, you call in your tank, get inside, head over to an objective, boom, you just missed the 10 mines some troll scattered right in front of your spawn.  The anti-tank itself needs nerfing, and where you can place it needs nerfing as well, at least not less than 30 feet in front of spawns. I was playing Smolensk, called in a 6150 point tank, dude had a mine right in front of the the C2 objective, he got me twice, thing is you can't even see the damn mines. Tanks have to worry about tandems, heli, c4, enemy tanks, and now near spawn killing land mines, coupled with how slow and clunky tanks are in this game, they need a bit of a break. 

Edited by Artaxiad300062
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17 minutes ago, Igor888888 said:

I think its ok now. Mines should be OP or they are useless

Like I said, you shouldnt be able to place them near spawns. I honestly don't care if they are useless, it is just stupidly broken losing a 6k point vehicle to troll tactics. 

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2 часа назад, Artaxiad300062 сказал:

Like I said, you shouldnt be able to place them near spawns.

Why? Sometimes it's the only way to deal with tankwhoring player who is returning to the base the moment his vehicle's HP drop below 50-60%. And it's only ur fault for not checking the ground.

Edited by tynblpb
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It makes sense that mines should one hit armour, but armour should be able to see the mines clearly using IR / NV options. Make the mines super bright in those vision modes so if the driver is paying attention, they'll be able to avoid/destroy the mine.

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17 минут назад, GuNsL1nG3r сказал:

It makes sense that mines should one hit armour, but armour should be able to see the mines clearly using IR / NV options. Make the mines super bright in those vision modes so if the driver is paying attention, they'll be able to avoid/destroy the mine.

The only reason why I'm toggle Thermal Vision On/Off when I'm in vehicles are mines. If they'll be visible I'll go full-InfraRed instantly. Now I need to check the chokepoints with normal view if I don't want to explode on mines. And why they should be visible if they don't have any heat source in them?

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Was in BF4, figured it was a fair way to balance them - they'll f*ck you up, but they're obvious through thermal/nvg 

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7 hours ago, tynblpb said:

Why? Sometimes it's the only way to deal with tankwhoring player who is returning to the base the moment his vehicle's HP drop below 50-60%. And it's only ur fault for not checking the ground.

What the fuck does tank whoring even mean? A guy can't use his point to buy a tank and help his team? Are you arguing people only use tanks because they cannot play as infantry, I can take you out on it, if you'd like. And if he's returning to base at 50-60%, all you need is A SINGLE tandem to his bumper and he's dead. Again this is a 6000 point vehicle... It's my fault, how is it my fault, I'm dealing with RPG's right in front of spawn, and well as land mines scattered around, you know, to make Tanks more useless than they already are. Tanks aren't even a threat any more, if you have 2-3 dudes that know how to stop a tank, 2 dudes with Tandem is more than enough, then you factor in the Heli, and land mines. It's just ridiculous how easy it's become to stop Tanks. 

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4 hours ago, GuNsL1nG3r said:

Was in BF4, figured it was a fair way to balance them - they'll f*ck you up, but they're obvious through thermal/nvg 

That sound's reasonable, because even with black/white optic, it was not visible, unless I have to take entire minutes scanning the floor everywhere I go with the tank, and considering everything else you have to worry about, it's really tedious.  

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8 минут назад, Artaxiad300062 сказал:

And if he's returning to base at 50-60%, all you need is A SINGLE tandem to his bumper and he's dead.

Pfff, noob. And the tank driver u r speaking of is noob too. Keep dreaming about decent driver showing u back of his vehicle when he is returning to the base.

U don't even know about tankwhoring - means u didn't even meat them - guys who run as infantry only to buy a tank(in BF camping on the spawnpoint, waiting for tank), who don't care about winning or losing, who care only about their KDA and others stats, who use their tank as very big sniper rifle etc.

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3 hours ago, tynblpb said:

Pfff, noob. And the tank driver u r speaking of is noob too. Keep dreaming about decent driver showing u back of his vehicle when he is returning to the base.

U don't even know about tankwhoring - means u didn't even meat them - guys who run as infantry only to buy a tank(in BF camping on the spawnpoint, waiting for tank), who don't care about winning or losing, who care only about their KDA and others stats, who use their tank as very big sniper rifle etc.

So you mean to tell me he is going to drive backwards, all the way to base? I can't even make this shit up If I tried, you are dense as hell. I have met people who are give with tanks, is there a problem? A good tank can help a team win a round, what does them caring about KD matter? This all just seems like weak complaints against tanks/tank drivers, and none of it really has a point. If someone does try to use Tanks, perhaps they like using the tanks more than infantry based combat, ever thought of that? Lets go with your emotional take on "tank whores" and just get rid of tanks all together perhaps, so you won't have something to cry about. 

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49 минут назад, Artaxiad300062 сказал:

So you mean to tell me he is going to drive backwards, all the way to base? I can't even make this shit up If I tried, you are dense as hell. I have met people who are give with tanks, is there a problem? A good tank can help a team win a round, what does them caring about KD matter? This all just seems like weak complaints against tanks/tank drivers, and none of it really has a point. If someone does try to use Tanks, perhaps they like using the tanks more than infantry based combat, ever thought of that? Lets go with your emotional take on "tank whores" and just get rid of tanks all together perhaps, so you won't have something to cry about. 

Like I'm saying, if u can't drive backwards to the base with destroyed optics with only navigating by map - u r weak. I can. I'm tanks fan myself. And the only reason I'm running now almost always as infantry is because it's too easy for me to play on tank. And not because I'm crying bitch who's getting raped by vehicles every time I enter the server. And every time I hear "tanks are weak" the only answer I have is "pfff, noob".

My only complaint is about Heli and it's Hydra rockets and the dmg they deal to AFV.

Edited by tynblpb
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2 hours ago, tynblpb said:

Like I'm saying, if u can't drive backwards to the base with destroyed optics with only navigating by map - u r weak. I can. I'm tanks fan myself. And the only reason I'm running now almost always as infantry is because it's too easy for me to play on tank. And not because I'm crying bitch who's getting raped by vehicles every time I enter the server. And every time I hear "tanks are weak" the only answer I have is "pfff, noob".

My only complaint is about Heli and it's Hydra rockets and the dmg they deal to AFV.

Dude, you are not special at all, anybody can drive the tank using the mini-map. And I never argued that tanks are weak, in the right hands, it is pretty strong. But I was specifically talking about how easy it is to kill tanks, if you think you are so good with tanks, let's play a round and I'll grab a Tandem, and ill kill you very easily. It's not even about being good, sneaking around with tandem only takes 2 shots to kill any tank. Besides that, my complaints are about the anti-tanks, which are used to troll tanks near spawn. 

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Your complaint works on large servers, but on small servers there simply aren't enough players sometimes to take out the tanks, and if it doesn't happen to run over a mine there's almost no way it can be defeated. Being in a tank doesn't excuse you from teamwork, you should have to advance as a team even if you have heavy vehicles for support. The only change that I'd see as acceptable to land mines is having them completely immobilise tanks, and destroy IFVs (not sure about AFVs). Immobilised tanks should require a whole repair kit usage to fix one track, or half fix each track for slow movement. If a tank player isn't supported by friendly infantry they will get picked off by the enemy who will have seen that their mine went off, but the tank driver still has a chance to reclaim their expensive vehicle if they play it smart.

Also, I don't see how you are finding heli a good counter against tanks. I have taken out multiple helis now with the secondary machine gun on an IFV.

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20 minutes ago, nubbits said:

Also, I don't see how you are finding heli a good counter against tanks. I have taken out multiple helis now with the secondary machine gun on an IFV.

That's because they don't know what they are doing, it's so easy to flank a tank and shoot it in the back, killing it. 

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I remember the good old days when the tanks were bugged and you could kill one with a few AP rounds from a TOR right into the turret ??

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7 hours ago, GuNsL1nG3r said:

I remember the good old days when the tanks were bugged and you could kill one with a few AP rounds from a TOR right into the turret ??

or you could just wait for one of their team mates to enter the tank and then leave it and just laugh as the tank gets launched into outer space

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On 5/31/2019 at 2:19 AM, Artaxiad300062 said:

This is getting ridiculous, how many times will people spend over 5000 points they spent time and effort acquiring,  to then lose it in seconds on an INVISIBLE anti-tank mine. It's a one shit kill, and you need a magnifying glass to see that thing! Worse even, trolls are now scattering them near spawn points, you call in your tank, get inside, head over to an objective, boom, you just missed the 10 mines some troll scattered right in front of your spawn.  The anti-tank itself needs nerfing, and where you can place is needs nerfing as well, at least not 50 feet away from spawns in front of spawns. I was playing Smolensk, called in a 6150 point tank, dude had a mine right in front of the the C1 objective, he got me twice, thing is you can't even see the damn mines. Tanks have to worry about tandem, heli, and now near spawn killing land mines, coupled with how slow and clunky tanks are in this game, they need a bit of a break. 

 

That are not invisible, if you are looking for them.

Though, when I place my own mines, I shoot at them to take the shiny paint off them... so they look like a clump of mud. <--Pro tip. I am sure I am the leading killer with mines in WAR3..  

 

Mines are passive and tanks don't have to go down roads, they make their own. Smolensk is not a finished map & not all of the physics on tree & barriers are in the game yet. So it makes placing mines much more efficient with easement bottlenecks.

Or you can just blow them up, go around, or not run over them...

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12 hours ago, Artaxiad300062 said:

Dude, you are not special at all, anybody can drive the tank using the mini-map. And I never argued that tanks are weak, in the right hands, it is pretty strong. But I was specifically talking about how easy it is to kill tanks, if you think you are so good with tanks, let's play a round and I'll grab a Tandem, and ill kill you very easily. It's not even about being good, sneaking around with tandem only takes 2 shots to kill any tank. Besides that, my complaints are about the anti-tanks, which are used to troll tanks near spawn. 

 

That is why you configure your tank with better armor and defenses...  ?

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10 hours ago, trig0tron said:

Or you can just blow them up, go around, or not run over them...

That's reminds me of the tit tok thot that said homeless people should just go buy homes. 

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Disagree.

I am massive fan of using tanks. So technically I have a bit of bias towards tanks, but I do understand game balance.

An Anti-tank mine is specialised, it's literally it's only function. They can be spotted with thermal/IR optics and they can be marked with the spotting button.

Awareness is a key factor to survival when using a tank. A usual placement of AT mines is at choke points, so be extra cautious when manoeuvring there.

My Deaths to AT mines are usually moving around the map at high speed. My problem due to lack of awareness.

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4 hours ago, Big Z said:

Disagree.

I am massive fan of using tanks. So technically I have a bit of bias towards tanks, but I do understand game balance.

An Anti-tank mine is specialised, it's literally it's only function. They can be spotted with thermal/IR optics and they can be marked with the spotting button.

Awareness is a key factor to survival when using a tank. A usual placement of AT mines is at choke points, so be extra cautious when manoeuvring there.

My Deaths to AT mines are usually moving around the map at high speed. My problem due to lack of awareness.

But should I have to be using thermals, 50 feet away from spawn, fearing I would lose my 6k point tank? I usually use thermals when I need it, I don't expect trolls to put it right infront of where I called in my tanks. It happens so much in Warsaw, Berlin, Smolensk, pretty much all maps right now. 

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1 минуту назад, Artaxiad300062 сказал:

But should I have to be ... 50 feet away from spawn, fearing I would lose my 6k point tank?

Yes. U r out of safezone. Why shouldn't u be fearing anything when leaving the base?

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Quick question.   What does OP mean?  In this thread,  I don't think it stands for "Opening Post" :)

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1 минуту назад, Manchild сказал:

Quick question.   What does OP mean?  In this thread,  I don't think it stands for "Opening Post" :)

OverPowered.

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