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ExInferis

Reloading options

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Currently we have magic magazines, meaning we fire two shots, hit reload, and our ammo count goes down by two.  

What I propose is this: We keep this as it is with the standard reload.

But...if we are in a panic and under pressure, we double-press reload, and we dump the mag and slap in a fresh one, but the bullets not expended are lost. We do however have a reduced reloading animation so we are back in the fight slightly faster. There is no need to charge the weapon. 

This is limited to pistols, SMG, AR and BR. Snipers and shottys are excluded so extreme long and short range wepons are not OP. 

It does not work on an already empty mag on any weapon.

Edited by ExInferis
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I mean you should still "dump the mag" when it's empty, but still have to charge one bullet to the chamber

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On 6/9/2019 at 4:50 PM, Matt_dOvale said:

I mean you should still "dump the mag" when it's empty, but still have to charge one bullet to the chamber

Yes firing empty should always have to do that. What I meant was, have the option to fast-swap if you have part-depleted during a firefight.

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