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Korny

Suggestion on vehicles in general

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Making repair point to repair the armor,lens,tracks(if its added in the game for anti tank mines) of the tank and other armor vehicles, but not repairing the vehicles "health points". So this means They will die sooner or later at some point after they have been bombarded by AT mines, RPGs, bombs etc. Buffing the tanks and little bit light armor vehicles.

For example:
>It would be harder to destroy the armor of the tank
>AT mines shouldn't one shot the tanks. More like taking 50-75% of their Hp and putting some kind of "curse" on the tracks(would drive with only 10% of the speed max).
>The lens and addition armor would fall off harder.
>The tank should be more "tanky".
>The light armor vehicles would die instantly from AT mines.
>If the tanks is with less then 20% of HP, then it can be repraired in base. But repaired to 20%. So when it goes out and gets hit by 3-5 RPGs/AT mine, would die.
>And custom tanks and light armor vehicles should be more hard to kill(dependso n the additional armor)
 
Example: The Leo tank is spawned. Goes into battle. Hard to kill, after 10 RPGs shot comes back in base. Has 30%health, after repair the components are repaired but the health of the tanks stays 30%>>>Goes into battle
 If you want to look of my old opinion/suggestion.


Addition of this>>FLAGS on vehicles like 
Red-Flags-on-Israeli-Tanks-Interpreted-as-Moroccan-Flags-Stir-Controversy.jpg.040e5b31b3854fd73f721f66ee1990f7.jpg
Edited by Korny

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9 hours ago, Korny said:

Addition of this>>FLAGS on vehicles like 

as a part of customization (like flags for soldiers) would be cool.

 

This Flag should be enabled by deafult for tanks:

Related image

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